Devs recount the making of Golden Axe: Beast Rider, a crunch-ridden $15M flop

"That was a firefighting exercise," one dev tells Variety in this look back at the game's crunch-ridden development. "That took the crunch out of me. I†™m not doing crunches anymore." ...



from Gamasutra Console/PC News https://ift.tt/2Nk8wuB
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