In this GDC 2018Â session, Spry Fox's Daniel Cook explains how to keep human beings from being treated as interchangeable, disposable or abusable when designing multiplayer games. ...
from Gamasutra Console/PC News https://ift.tt/2oKZIja
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In this GDC 2018Â session, Spry Fox's Daniel Cook explains how to keep human beings from being treated as interchangeable, disposable or abusable when designing multiplayer games. ...
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