Ray tracing is the hot new buzzword in visual effects right now, and using the rendering technique means stunning scenes in games, if you’ve got the hardware - and the games - to do it. Fortunately, a modder is working on a version of ReShade that brings ray tracing to older PC games that weren’t necessarily designed for it. Dark Side of Gaming has rounded up a few examples of the alpha version of Pascal Gilcher’s new global illumination method for ReShade. Users have posted videos of the method used in Yakuza Kiwami 2, Batman: Arkham Knight, and the original Quake. The results are pretty impressive, although a bit of a step down from what you might expect from a game purpose-built to support real-time ray traced illumination. I’m not a hardware expert by any stretch, but from what I can tell, this is primarily due to ReShade only having so much data to work with when it figures out lighting for a scene. The ‘rays’ cast from the players point of view can’t interact with objects that you can’t already see, and there are strange phasing and ghosting effects as a result.
from PCGamesN http://bit.ly/2Q24IwP
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