Close to the Sun's lead designer explains how the studio implemented a smarter version of jump scares that are more conducive to open-ended 3D games. ...
from Gamasutra Console/PC News https://ubm.io/2MpT3Kj
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Close to the Sun's lead designer explains how the studio implemented a smarter version of jump scares that are more conducive to open-ended 3D games. ...
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