Hundred Days makes the complex process of winemaking palatable

There's always someone at the party who thinks they're a wine expert, and whether they like it or not, they always come across as a bit obnoxious. Perhaps because winetasting has always been the preserve of the elite, it's difficult to ask said person questions about wine without feeling a little stupid or uncultured. And, even if you are one of the people lucky enough to have visited a vineyard (as I have - bougie, I know), you may not know much about the actual process of making wine.

Enter Hundred Days: a winemaking simulator that's here to help you learn what on earth malolactic fermentation is. It's a beautiful and charming game made by Broken Arms Games, and I managed to get my hands on their first public demo at this year's EGX.

As you can probably imagine, this dev team sure knows their wine, and have been visiting vineyards for "research" purposes. You can also tell from the depth of the systems in this game, which are designed to allow some serious micro-management at practically every stage of the winemaking process. Vine treatments? Check. Yeast selection? Check. Deciding whether you're selling top-tier vintage or goon? Also check.

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