Mini Review: Mekorama - It May Look Like Captain Toad, But Don’t Let That Fool You

Dior-iffic.

Mekorama looks a lot like Captain Toad: Treasure Tracker. There’s no getting around this, but in the same way that Metroid Prime looks a lot like other FPS titles, it doesn’t quite play the same. In fact, Mekorama is played entirely on the Switch’s touch screen (or with an on-screen cursor, if you wish), and feels completely different to Nintendo’s own puzzler. Initially available on mobile devices, it triumphantly makes the jump over to Switch with little to no fuss, and even packs in plenty of extra levels in the process. It’s remarkably clever and charming, even if it does contain a few quirks that may frustrate some players.

Mekorama stars an adorable robot named ‘B’ (he rather looks like a bee, but also shares a striking resemblance to BB-8), and it’s your job to guide it from A to B in a series of levels presented as dioramas. These are split into Easy, Medium, Tricky, and Hard categories. You’ll need to make good use of the game’s camera in order to inspect the stages from every possible angle, as most, if not all, contain obstacles, secret passageways, and moving objects that will only be visible from certain points of view.

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