These days we’re used to ports on weaker systems featuring a few trimmed edges, maybe some muddier textures, some longer loading times. Like, say, The Witcher 3 on Switch. But in the Game Boy Advance days, when games could get nowhere near GameCube (or even N64) visuals, ports had to get inventive.
from Kotaku https://ift.tt/2xGRxg1
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