Mini Review: Gleylancer - A Brilliant 16-Bit Shmup Sparkles With Mod Cons

Stick to it and believe in your power!

Retro re-releases falling outside the familiar safety of the M2, Hamster, or Code Mystics stables are usually one thing and one thing alone — a plain ROM bundled with some inoffensive but unspectacular emulation options. It’ll work, it’ll be official, and... that’s about it. If those bland goals had been all this new port of Gleylancer had aimed for, it still would have been more than welcome as in its retro-tastic physical form the game is expensive even by import-only Mega Drive shmup standards. In many ways, even just a cheap and convenient alternative would have been a definite improvement.

What we actually got is far more ambitious than that. The emulation in this unassuming package includes not only the usual raw pixel, 4:3, and stretched screen modes — with toggleable scanlines — but also multiple shadow masks, CRT gamma settings, and optional corner darkening. You can even pick from two different types of screen edge curvature as well as fine-tune the intensity of the effect. Pixels gain a slight (and again, adjustable) softness to them, getting admirably close to imitating the sort of depth you’d find on an old tube TV set. Best of all, you can see these effects applied in real-time to whatever screen the game was on when you accessed the menu, allowing you to easily tweak everything to your liking without going back and forth between the game and the settings.

Read the full article on nintendolife.com



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