Review: RWBY: Arrowfell - Passable Action Platforming With Buried Potential

Not the Grimmest of outcomes.

About a decade ago, Rooster Teeth launched a new anime web series called RWBY, which went on to spawn a reasonably successful media franchise. Yet—aside from a rather unfortunate hack ‘n’ slash game that bombed—RWBY’s only representation in video games consisted of a handful of mobile games and cameo appearances. In an effort to change this, a new project called RWBY: Arrowfell was announced in 2020, led by WayForward and Arc System Works. Now, nearly two years on, the game has finally seen a release and, well… it’s alright. Those waiting for the RWBY series to finally get a great video game adaptation will just have to keep waiting, but RWBY: Arrowfell is still a decent, if flawed, game.

RWBY: Arrowfell is set sometime in the seventh volume of the anime, just after Ruby, Weiss, Blake, and Yang have become officially licensed huntresses. While fulfilling quests while looking to make a name for themselves, they soon stumble upon a mysterious military technology that seems to attract Grimms and get caught up in a broader conspiracy as they investigate its origins. It’s not a particularly riveting story, but it provides just enough incentive to keep you engaged, buoyed in part by fully voice-acted cutscenes at key story beats that mimic the animation style of the show. Those of you with no background in RWBY may be a little lost sometimes as to how various characters and organizations are related to each other, but the narrative is kept simple enough that things don’t get too confusing.

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