"If you're not directly working on the game, go away".
We know that Nintendo can be a little protective of its intellectual properties (now there's an understatement), but it turns out that the company's micromanagement was enough to make one artist on Metroid Prime 3: Corruption leave his position at Retro Studios.
That's according to a recent episode of the Kiwi Talkz podcast, where host Reece Reilly sat down with former Retro and Bethesda world artist Nate Purkeypile to talk about his experience of working on Corruption.
Read the full article on nintendolife.com
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