Gareth Harwood, technical art director at Playground Games, offers an in-depth run-down of the shaders used to give buildings realistic rooms in the fast and beautiful Forza Horizon 4. ...
from Gamasutra Console/PC News https://ift.tt/2QQwMGx
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Gareth Harwood, technical art director at Playground Games, offers an in-depth run-down of the shaders used to give buildings realistic rooms in the fast and beautiful Forza Horizon 4. ...
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