The dungeons in isometric action RPGs like Diablo and Path of Exile always look like little miniatures dioramas instead of the supposedly enormous caverns they’re meant to represent, and it’s something I’ve always enjoyed about them. Book of Demons leans into that look, and blends the addictive loops of loot-hunting and deck-building together in a unique papercraft style. We’ve seen this done before, of course - both Card Hunter and Guild of Dungeoneering have tied dungeon exploration and monster combat to hands drawn from decks of equipment and ability cards. Book of Demons does this too, but the key difference is that here, the action unfolds in real time. Book of Demons isn’t shy about its influences, and is even willing to throw a bit of loving irreverence toward Diablo, which it is clearly modeled after. The look is enough to carry it quite a way: all the characters and monsters are built like little cardboard models, hopping along the way you might move a piece on a Dungeons & Dragons map.
from PCGamesN https://ift.tt/2SQnkjv
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