We built this city on part-time dough.
The board game Carcassonne is undeniably one of the classics – the Medieval, landscape-building game has kept millions occupied over nearly two decades. The prospect of Carcassonne on the Switch had us very excited, but we found the final product only scores slightly better than an incomplete city.
For those who haven’t played Carcassonne before, the premise is quite simple: you have a pile of tiles with features representing parts of Carcassonne’s landscape, including fields, cloisters (‘churches’), roads, inns and parts of cities, often with several features on the same tile. Each player gets a random tile on their turn, placing it adjacent to another (ensuring it continues the scenery), and can choose to put a 'Meeple' down on the tile just laid. As each feature is completed, players score points for any Meeples they have present: roads, one point per tile; cities, two-to-six and cloisters, two-to-nine – fields can really rake it in. The objective is to score the most points through tile and Meeple placement, preferably helping yourself while hindering the other players, or even stealing their points by expanding your cities and roads into theirs.
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