Review: Koloro - A Capable Yet Ultimately Forgettable Puzzle-Platformer

Love in the time of Koloro.

With so many titles on eShop – from tiny mobile curios to triple-A epics – being ‘good’ simply isn’t be good enough anymore; you need something unique or dazzling to stand out in the crowd. Set in the subconscious dreamworld of a young girl named Kora, Koloro is a one-button (or touch) puzzle-platformer. Morphed into a squidgy cube by her imaginary companion, Boo, you guide Kora through hazardous, single-screen levels, wall-jumping towards an exit while seeking her lost sister, Lora. It’s a delicate and supremely competent indie game, but as with most dreams, it’ll likely – and unfortunately – be forgotten before long.

Which makes it sound unfairly slight or inconsequential; no, it’s a polished effort from first-time developer Sköll Studio with hours of satisfying gameplay. Kora’s cube is responsive, sliding automatically (you wall-jump to change direction) and squelching upon landing, with each jump emitting a note in tune with the ambient soundtrack. Tension increases as hazards manifest; creatures begin stalking levels, quakes cause chambers to collapse forcing you to make haste and scattered gems must be collected to make exits appear. Level names on a basic overworld map make the self-reflective dreamscape explicit and multiple exits create branches to explore.

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