Review: Donut County - A Sweet Little Puzzler In Need Of Extra Filling

Short, but sweet.

The modern game industry seems to be obsessed with the idea of constantly pushing the higher limits of how much content can be packed into a game, with both AAA and indie developers constantly finding new ways of making games that are exhaustingly long. Often, this leads to inevitable repetitiveness - do we really need sixty variants of essentially the same mission? - which makes shorter, but tighter games feel more satisfying. However, there’s another side of this spectrum in which a game is too short, leaving the player feeling like it was over much too soon, and this is unfortunately where we would class Donut County. If you can get past the short runtime, though, you’ll find a delightfully funny and inventive experience that’s sure to be memorable.

Donut County opens with a simple premise following the texting conversation between Mira, a young girl, and BK, a talking raccoon, as they discuss work life at a local donut shop. The girl complains about a loud neighbor during this conversation, and hardly a moment later, a mysterious hole appears in the ground that takes the loud neighbor and everything surrounding him. Moments later, we learn that the hole is being controlled via BK's phone app, and the narrative quickly jumps forward to the near future in which the entire town - including Mira and BK - are trapped at the bottom of that omnipresent hole. From here, each town member recounts where they were and what they were doing when BK’s hole came for them, and the perspective then shifts to a level that depicts that fateful encounter.

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