Review: When Ski Lifts Go Wrong - This Fiendish Physics Puzzler Is Snow Joke

Eddie the Eagle’s Bridge Constructor.

Known as Carried Away in its early access PC guise, Hugecalf Studios’ renamed When Ski Lifts Go Wrong is a node-based physics puzzler that has you constructing chairlifts over terrain to get riders to a finish line in one piece. Questionable construction will cause your passengers to collide with obstacles or succumb to gravity, perishing like little ragdoll lemmings. There are prominent shades of Bridge Constructor here, but When Ski Lifts Go Wrong does just enough to build an identity of its own that wins you over, despite its slightly generic façade.

Each stage begins with a low-poly landscape over a graph paper background. This snap grid can be toggled off, but it comes in useful when you're building sturdy structures to carry riders safely via chairlift, gondola or simple drag lift to a finish line. Riders can easily fall off cliffs or snag on trees and other impediments and you must consider the variety of forces acting on your ski lift.

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