Sekiro ditches souls for experience points and skill trees

Sekiro: Shadows Die Twice ditches the traditional RPG leveling system of the Souls games, but you will grow in power and be able to customise your character over the course of the journey. Instead of souls, you’ll get experience points from defeated enemies, but instead of boosting your stats with each level, you’ll spend skill points to gain new abilities along a set of skill trees. You’ll have to unlock skill trees by finding items in the world, but they’ll each be focused on certain types of abilities. Choices along each of those lines can include passive buffs and active abilities, as well as combat arts, which are special moves meant to feel rewarding for particular playstyles. From Software showcased three skill trees for Game Informer. The shinobi tree is focused on evasive abilities and crowd control, the samurai tree points toward straight melee, and the prosthetic arm upgrades offer more options to vary up your encounters. Shuriken throws, for example, can be upgraded to toss more than one, or to follow up your throw with a lunging melee strike.

from PCGamesN http://bit.ly/2ADVmAO
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