Feature: Chucklefish On Wargroove, Advance Wars And Making Tools That Turn Players Into Creators

"It’s important to us that we make games we’re truly passionate about".

It's fair to say that Wargroove has been near the top of many of a Switch owner's 'most wanted' list for quite some time; it was initially revealed way back in February 2017, the same month the console was launched. Right from the off, its eye-catching visual style and turn-based tactical gameplay caught our attention, largely because we're massive fans of Intelligent Systems' Advance Wars and Fire Emblem franchises. However, to say that it's merely a clone of these esteemed series would be doing Wargroove – and the compact but incredibly talented team behind it – a massive disservice; it has plenty of ideas of its own (as you'll know if you've read our review), and when we were offered the chance to visit the company's London HQ to speak with the developer, we understandably jumped at the chance.

It's amazing to note that despite Chucklefish's stunning success as a publisher (it released Stardew Valley and also collaborated with developer Eric "ConcernedApe" Barone on that game's multiplayer mode), Wargroove is the first console game developed solely by the studio itself (Starbound, the firm's only other home-grown release, remains PC-only). "This is a game we’ve been wanting to play for a long time," smiles Finn Brice, Chucklefish founder and lead designer of Wargroove. "When we found that a modern turn-based strategy game of this style wasn’t really out there, we had to jump in and make one. It’s important to us that we make games we’re truly passionate about."

Read the full article on nintendolife.com



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