Limiting playtime.
Video game addiction in recent times has become a major concern for health authorities worldwide. The World Health Organization announced its own plans in June 2018 to recognise gaming as a mental health condition. Individuals suffering from it give increased priority to playing video games over other daily activities and routines, resulting in negative consequences in their lives.
As this has become a global problem for experts, organisations and governments, game companies are now being questioned about the addictive behaviour of video games. In Nintendo’s recent financial briefing Q&A summary, company President Shuntaro Furukawa was asked about the measures Nintendo was considering to combat this disorder:
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