Review: Thea: The Awakening - A Flawed World-Builder Which Tries To Do Too Many Things At Once

Diet Civ.

Games developers love a bit of survivalism. We’ve helped solo protagonists endure dangerous asylums. We’ve guided grizzled duos through zombie apocalypses. We’ve even kept entire households alive in more pedestrian fashion. But Thea: The Awakening takes a very different approach to the whole concept, casting you as a god who must preserve their existence (and their power) by keeping a settlement of villagers alive. But as you’ll discover if you pick up this unusual curio, there’s far more than population management at play here.

In a nutshell, that is Thea: The Awakening’s greatest strength. A hybrid of many genres all somehow sharing the same space. And, in true cliched form, it’s also its biggest downfall. When you begin, you can choose from eight different deities, each one with their own specific type of followers and traits they pass onto their acolytes. Mokosh is a goddess of nature, so her people are habitual gatherers and benefit from a series of bonuses as you level her up (such as gathering at a faster rate). While only two are accessible at the start, their base stats do facilitate some very different playthroughs.

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