The past, present and future of OlliOlli

Isn't it just terrifying how much can change in just over five years? Back in the summer of 2013, I made the short trip on the DLR from Lewisham to Deptford to follow up on an email that had been blindly submitted to Eurogamer's generic inbox: a Vita game being made in the very heart of south east London? This I had to see.

It was everything you'd hope a Deptford game developer would be; a stone's throw from Christopher Marlowe's gravestone and some of the dirtier banks of the Thames, the office was up a chilly, yellowing staircase, through a dark hallway and into a top floor that was positively filthy. Working amongst the clutter was the small team known as roll7 who, I'm sure they won't mind me saying, didn't seem entirely sure of what they were doing. With a background in music and community projects, chance had led them to embark on their very first console game.

And what a game it was. I was dazzled by OlliOlli, the stylish, wonderfully playable 2D skating game, back then, and I'm still bowled over by it now. There's a spark there that's been evident in every roll7 game since, leading me to seek out their games in much the same way I used to seek out every Treasure release through the 90s. OlliOlli remains one of the very best, though, going on to bag a BAFTA and no small amount of success. And now, alongside its sequel, it's making a belated outing on Nintendo's Switch.

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from Eurogamer.net http://bit.ly/2tpH96H
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