In this GDC 2017 session, Blizzard's Timothy Ford explains how Overwatch uses the Entity Component System (ECS) architecture to create a rich variety of layered gameplay. ...
from Gamasutra Console/PC News https://ubm.io/2GydoIC
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In this GDC 2017 session, Blizzard's Timothy Ford explains how Overwatch uses the Entity Component System (ECS) architecture to create a rich variety of layered gameplay. ...
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