Anthem barely had a single finished mission when it was demoed at E3 2017

After loads of talk behind the scenes that Anthem faced a troubled development cycle, the end product seemed to bear out that idea. Anthem’s story seems altogether disconnected from how it plays, and while all the flying around and shooting is fun at its core, the game is the worst-reviewed in BioWare’s history. A lengthy new report on the game’s development breaks down what went wrong - and explains many of Anthem’s most egregious problems. Kotaku’s Jason Schreier spoke with 19 people who worked either on Anthem or close to it. The full article is well worth your time, but even just a cursory skim reveals that the team never really had a cohesive vision for what the game was meant to be. There’s a belief at the studio called the “BioWare magic,” which suggests that even in the most distressing development cycle, the game will still work out in the end. That turned out to be true with Dragon Age: Inquisition, but less so with Mass Effect: Andromeda - and now Anthem has former believers in that magic rethinking their approach.

from PCGamesN https://ift.tt/2FNH2Ya
Share on Google Plus

About Unknown

This is a short description in the author block about the author. You edit it by entering text in the "Biographical Info" field in the user admin panel.
    Blogger Comment
    Facebook Comment

0 comments:

Post a Comment