Anthem's PC performance is improved by up to 65 per cent with Nvidia DLSS

When we first took a look at the PC version of Anthem, one thing was abundantly clear - this game is highly demanding on hardware. Average frame-rates are fine overall, but once the title's signature pyrotechnics kick off in full force, performance can drop alarmingly. Running at 4K resolution on max settings, not even Nvidia's top-tier RTX 2080 Ti graphics hardware can consistently run this game at 60 frames per second. However, the arrival of a new Anthem patch supporting Nvidia's deep learning super-sampling could potentially help.

DLSS is a fascinating technology that's still in its early days but has some remarkable properties. The idea looks simple on paper, and sounds almost too good to be true. The game renders natively at a lower resolution (4K DLSS tends to have a native 1440p base pixel-count) and then Nvidia's deep learning algorithm steps in to extrapolate the detail level up to 4K. In essence, new pixel detail is algorithmically generated to enrich the image.

DLSS is designed to replace temporal anti-aliasing (TAA) within a game's post-process pipeline, and it is fair to say that results thus far have been mixed. Early demos based around Final Fantasy 15 and Epic's Infiltrator showed the promise of the technology, while implementations like Battlefield 5's have not been so well received. Metro Exodus is a fascinating case: DLSS support at launch was extremely blurry, but a later patch radically improved the quality tremendously. And that's good, as DLSS opens the door for allowing higher resolutions to work at much higher frame-rates when paired with Nvidia's DXR-powered ray tracing.

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from Eurogamer.net http://bit.ly/2UsZPld
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