The newest patch for Apex Legends has added some much-requested armor to two of the game's playable characters, introduced a limited-time bonus XP event, and ushered in various other weapon tweaks and adjustments. It's live now so you can already start tinkering with all the new toys.
According to the patch notes posted on the Apex Legends subreddit, one of the most significant changes came to Gibraltar and Caustic. Community manager Jay Frechette explained that those two, along with Pathfinder, were all getting punished in match data for their hitbox size. Readjusting the hitboxes worked to fix Pathfinder, but the other two were still at a disadvantage. As a result, this patch adds a new passive ability for them both: Fortified, which reduces damage by 10%. Each has a handful of other minor tweaks as well to make them more competitive.
In addition to those changes, you can get some bonus Battle Pass XP to level up faster. Your first Top 5 of the day will grant you a full Battle Pass level (29,500 BPP), and you can repeat that every day until the bonus period ends on 4/18.
Other changes to weapons include buffs for the Longbow DMR and Havoc, and nerfs for the G7 Scout, Wingman, and Spitfire. The jump ship has also gotten a speed increase.
This is a smaller-scale update to the overall 1.1 Patch that went live a few days ago. More recently, project lead Drew McCoy commented that the game isn't coming to Switch right now, but didn't rule out the possibility completely.
Apex Legends Patch 1.1.1 Update Notes
LEGEND BALANCING
CAUSTIC:
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Fortified Passive Perk added: reduces damage taken by 10%
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Gas Damage per tick increased: 1 -> 4
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Ultimate Throw distance increased: 28 meters -> 33 meters
GIBRALTAR:
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Fortified Passive Perk added: reduces damage taken by 10%
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Gun Shield health increased: 50 -> 75
WEAPON BALANCING
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G7 SCOUT / TRIPLE TAKE / LONGBOW DMR
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Lowered leg shot damage reduction: 25% -> 10%
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Reduced base weapon sway by about 33%
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Reduced base sway speed by about 25%
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LONGBOW DMR
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Increased fire rate 1.2 -> 1.6
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Increased magazine size
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Base mag increased: 5 -> 6 rounds
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Common mag extender increased: 6 -> 8 rounds
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Rare mag extender increased: 8 -> 10 rounds
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Epic mag extender increased: 10 -> 12 rounds
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HAVOC
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Increased base magazine size: 25 -> 32 rounds
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Charge Beam
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Reduced cost per shot: 5 -> 4
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Increased close range damage: 55 -> 60
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Increased damage at range: 45 -> 50
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Close range damage falloff increased: 35m -> 75m
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Ranged damage falloff increased: 75m -> 125m
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WINGMAN
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Reduced magazine size
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Base mag reduced: 6 -> 4 rounds
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Common mag extender reduced: 8 -> 6 rounds
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Rare mag extender reduced: 9 -> 8 rounds
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Epic mag extender reduced: 12 -> 10 rounds
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SPITFIRE
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Reduced base damage: 20 -> 18
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Magazine extender attachments reduced
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Common mag extender reduced: 45 -> 40 rounds
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Rare mag extender reduced: 55 -> 45 rounds
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Epic mag extender reduced: 60 -> 55 rounds
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ADJUSTMENTS TO GOLD WEAPON ATTACHMENTS:
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Gold Havoc
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Now has Turbocharger
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Now has 1x-2x variable holo site
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Gold R301
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Now has 1x-2x variable holo site
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Gold Wingman
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Now has digital threat
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BATTLE PASS XP BONUS EVENT:
In honor of Thicc-boi buffs, we’re going to be running a bonus Battle Pass XP event. From approximately 10AM PST 4/16 through approximately 10AM PST 4/18, your first Top 5 of the day (your squad places 5th or better in a match) will grant you 1 full bonus Battle Pass Level (29,500 BPP), up to a max of level 110. You can earn this once per day.
We’ll also be finding other moments during the season to add Battle Pass XP bonuses, so stay tuned!
ADDITIONAL CHANGES
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JUMP SHIP SPEED
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Increased the speed of the ship by about 50%
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We felt that the ship was moving a bit too slow after watching player behavior so we’re speeding it up so players that like to drop later in the flight path don’t have to wait so long.
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BUG FIXES
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Fixed UI bug where the wrong percentage would be displayed for all boost badges.
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from GameSpot - All News http://bit.ly/2VeSBS6
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