Outward Review in Progress

Let me tell you the story of why IGN doesn’t yet have a review of Outward, a promising-looking open-world fantasy RPG with an emphasis on co-op from developer Nine Dots Studio. It came out a week ago (with no advance review copies) and ever since then I’ve been working toward completing one of the three main questlines on the PC version, pausing every so often to email reviews editor Dan Stapleton and let him know it’s likely going to take longer than expected. Last night, after about 31 hours played, I just about reached the end of my rope.

During my first co-op session a few days ago, my partner (fellow IGN reviewer TJ Hafer) and I died in a certain dungeon in about 20 hours into the questline in such a way that we were locked out of a main town – where the rest of that quest, or at least the next step, was to take place. Because we’d been framed for a bomb going off, the guards threw us out and barred re-entry. Due process? Not in a fantasy RPG! Was there any warning that such a thing might be a consequence for suffering my roughly 101st death to Outward’s awful combat and terribly balanced enemies? Nope!

Continue reading…



from IGN Video Games https://ift.tt/2CQTO7Y
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