The final word on these fantasies.
2001 represented an exciting time in video games, as the industry began a shift to newer hardware and started to move past the growing pains of figuring out 3D game development in the previous generation. As the tenth mainline entry in the series, Final Fantasy X had a lot riding on it, as all waited with anticipation to see how Square would reinvent the franchise on PlayStation 2 and take advantage of the opportunities it offered. Luckily, it stuck the landing - so well, in fact, that it spawned the series’ first direct sequel in Final Fantasy X-2, which itself was a stellar (and weird) release. Now, both the games have been given the HD treatment in Final Fantasy X / X-2 HD Remaster, and the up-rezzed graphics and audio serve to highlight that these games still remain fantastic examples of how to properly execute an RPG.
Though Final Fantasy X features what is easily the most confusing and downright weird introduction in the series, it slowly coalesces into a more cohesive and gripping narrative about a group of people embarking on a journey to save the world (at least temporarily) from the pall of a titanic, eldritch abomination called Sin. In a rather interesting twist on conventional storytelling, one could argue that the story isn’t even really about Tidus—the plucky blond protagonist who finds himself bizarrely transported 1000 years into the future—and is more centred on his love interest, Yuna, whose weighty responsibilities as Summoner serve as the reason the party goes on its journey in the first place. As the party continues their often grim journey and you learn more about each character, the nature of Sin, and the decidedly religious world of Spira, it’s rather striking how effectively Square implements worldbuilding in Final Fantasy X. Clear attention has been paid not just to fleshing out the specific cultures and clashing ideologies of Spira, but also to ensuring that this world remains richly detailed and consistent in all the small, seemingly insignificant ways; we’d argue that this is the most fully-realised world Square has dreamed up yet.
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