Review: SEGA AGES Gain Ground - A Commendable Failure, But A Failure Nonetheless

No gains to be made.

For some unfathomable reason, Gain Ground has something of a cult following with Sega fans. Originally released in arcades in 1988, it gained notoriety largely down to the fact that it was quite unlike anything that had appeared before; while it looked like Atari's Gauntlet, the gameplay was actually totally different, requiring the player to marshal warriors from different periods of time through increasingly challenging single-screen environments.

Running on Sega's System 24 coin-op hardware and boasting a portrait screen orientation, Gain Ground felt a little underwhelming when compared to other arcade titles available at the time, and is perhaps best known for its subsequent conversion on the Genesis / Mega Drive – which was met with an equally lukewarm reception from the gaming press at the period. Simply put, Gain Ground wasn't up to the high standard of Sega's arcade output in the late '80s.

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