Review: Super Dragon Ball Heroes: World Mission - A Shallow But Satisfying Arcade-Style Card Battler

Card-carrying heroes.

By now there have been so many Dragon Ball games that they’ve practically ticked off every genre there is. So it shouldn’t come as much of a surprise to know that this isn’t the first time Goku and co. have taken their war of fisticuffs to the world of card-based battles. The franchise has one of the most successful TCG (trading card games) to its name, and it’s been on the virtual card scene since the days of Game Boy Color . So it’s rather fitting that the tactical cardboard skirmishes of Super Dragon Ball Heroes: World Mission should make their way to the intimate handheld realm of Nintendo Switch. It seems like a match made in anime heaven, but can it live up to the other strong new contenders on the collectible card game scene?

With the likes of Warhammer Age of Sigmar: Champions proving that you really don’t need Hearthstone or the latest Magic: The Gathering release on your platform to enjoy a great CCG, World Mission needs to do more than just have a decent battle system and deck building suite. What it does best is take the things that makes Dragon Ball so ridiculously lovable - namely its extensive cast of colourful characters, its vast and complicated story sagas and its penchant for over-the-top violence - and melds it with the basic concepts of a card battler to create something so madcap it’s DB to a tee.

Read the full article on nintendolife.com



from Nintendo Life | Latest Updates http://bit.ly/2ZpXhnm
Share on Google Plus

About Unknown

This is a short description in the author block about the author. You edit it by entering text in the "Biographical Info" field in the user admin panel.
    Blogger Comment
    Facebook Comment

0 comments:

Post a Comment