EA to Change Development and Release Strategy in Wake of Anthem Troubles

After Anthem, EA's latest big release that failed to live up to expectations, the company is planning to make changes to its development and release strategy.

PC Gamer reports that EA's CEO Andrew Wilson talked about some of the problems faced in the industry when it comes to developing huge games like Anthem during the company's latest financial results conference call.

"The reality is, it's not just an EA challenge, it's an industry-wide challenge," said Wilson. "You're moving from what was initially a BioWare game which would be somewhere between 40 and 80 hours of offline play to 40 to 80 hours of offline play plus 100 or 200, 300 hours of elder game that happens with millions of other players at scale, online."

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from IGN Video Games http://bit.ly/2YeoVSX
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