What game promising a good story did you stop playing after the first 20 minutes or earlier, and WHY?
The purpose is to allow help friends to make a better game intro for a deep story game (think Dragon age:Origins). I feel I've compiled a list of no-no-NO! things not to do, and a list of things that are necessary, and a sense of how long a game intro should be...
...however I'm asking here so I don't fuck up the project by assuming things about players (no man's sky "beta testing is for wimps" style) or misleading by not giving enough detail (no man's sky launch style).
P.S.: assume I want the game to be fun for the gamer and not mislead him about game content. It's a pay-once-reuse-forever single player game.
[link] [comments]
from Gamers: The best place for gaming news and discussion http://bit.ly/2FtWgST
0 comments:
Post a Comment