"60fps due to all the optimizations".
"Whatever it takes" seems to be the motto when porting certain titles across to the Switch. If you've played a game on Nintendo's hybrid platform that has been released elsewhere beforehand, you'll probably be used to seeing some cuts here and there when it comes to performance and visuals.
If you expected this to also apply to Ori And The Blind Forest, it doesn't. In response to a user over on ResetEra, Moon Studios game director Thomas Mahler explained how his team has been working with the current engine "for a good 10 years now" and the optimisation that went into the sequel ended up in the Switch version of the first game:
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