Microsoft's next exclusive, Ori and the Will of the Wisps, launches on March 11 for Xbox and PC, and through Xbox Game Pass. A sequel to the well-regarded 2015 original from Moon Studios, the sequel moves beyond the forests of Nibel and into a new domain, with puzzles to solve and abilities to use.
Like the original, Will of the Wisps is developed by Moon Studios, a team of independent developers around the world who work together as part of a unique decentralized studio structure.
In the lead-up to Will of the Wisps' release next month, GameSpot caught up with executive producer Daniel Smith and composer Gareth Coker to learn more about the ambitious project. In the interview, the developers speak about the unique development structure, where the story idea for the sequel came from, what makes the music so compelling, and lots more.
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