Doom Eternal Dev Talks Crunch -- "I Live And Breathe This"

A common and controversial topic in gaming is crunch, which is a period of game development where developers spend extra hours in the office beyond what is normal. id Software's creative director, Hugo Martin, spoke about crunch for Doom Eternal during a recent appearance on the Joe Rogan Experience podcast.

He said his experience working in games is that it is a never-ending job. To stay in the pop culture zeitgeist, Martin said he never stops playing games and consuming pop culture to inform future id Software games.

Martin said he's not forced to work long hours, but he finds himself doing so anyway.

Continue Reading at GameSpot

from GameSpot - All Content https://ift.tt/39WLSQM
Share on Google Plus

About Unknown

This is a short description in the author block about the author. You edit it by entering text in the "Biographical Info" field in the user admin panel.
    Blogger Comment
    Facebook Comment

0 comments:

Post a Comment