Next week, Microsoft will be hosting a special panel called “Intentionally Inclusive Design: Building a Welcoming Future in Games,” focused on the importance of inclusivity in game design. This panel was originally planned for the Game Developers Conference, but with GDC being postponed Xbox is going ahead with their own live streams on game development.
Managed by Katy Jo Wright, the Director of Play for Everyone at On Xbox, the panel aims to discuss how technology and society can interact with each other and make gaming better for everyone. The panel will include Dan Greenawalt, Creative Director on the Forza franchise, Elise Baldwin, Sound Director on the upcoming title 'Tell Me Why', and Dave Evans, Director of Studio at Flying Squirrel.
The panel will attempt to cover topics such as the myth that inclusive features can cause a game to “lose its edge”, how to tell different stories in an authentic way, and explore how a “Gaming for Everyone” philosophy can be applied to games.
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