It's only been about a month since Doom Eternal came ripping and tearing onto our screens, and speedrunners have already found a host of exploits and collision bugs to help rocket them through id Software's latest demon butchery sim. The development leads sat down to watch the current world-record holder run through Doom Eternal in an astonishing 27 minutes, and the results are pretty hilarious. IGN had executive producer Marty Stratton, director Hugo Martin, lead level designer Jerry Keehan, and lead game programmer Evan Eubanks get together to watch Xamide's record-setting 27 minute any% run of Doom Eternal. Xamide, of course, relies on exploits in level collision detection to bypass huge portions of Doom Eternal's sometimes sprawling levels, and the developers react with a constantly shifting mixture of dismay, confusion, and delight. As a viewer, it's helpful to have some of Doom Eternal's technical brain trust on hand to explain what's happening in the speedrun. At one point, Stratton asks what exactly the 'mouse wheel jump' is, and Eubanks is able to describe the process of binding jump to the mousewheel, spinning it, and having the game's code add massive amounts of velocity to the character when playing at high framerates.
from PCGamesN https://ift.tt/2RMVLty
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