When Hide Or Die emerges from early access May 1, it'll be an almost wholly different experience from the one it began its journey as. Fledgling indie developer VecFour Digital has reworked nearly every aspect of Hide Or Die since it entered the program, from character animation systems to gameplay modes. Now it's ready for prime time. Initially, Hide Or Die was meant to blend elements of asymmetric horror games like Dead by Daylight with battle royale, with 15 'survivor' players working together to power up generators while being stalked by one player controlling a 'hunter.' However, maintaining a player base big enough to support matches that big can be tough - waning player numbers mean longer queue times, and longer queue times mean declining player counts. But instead of fading away into obscurity, VecFour decided to work with what it had. The studio's first big move was an overhaul in May 2019, which moved the game to a large, persistent map called Bale County. Players could drop in and out of this landmass, venturing out of hatches scattered around the area to collect darkness spores, hoping to avoid the roving hunters.
from PCGamesN https://ift.tt/34P9zcb
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