I am a college undergrad developing a user friendly gaming accessibility tool. What would you like to see developed?

Hey all, hope everyone is doing well. I am working on a project called “Design out Helplessness” and more specifically, my team and I are developing an accessibility tool called the “Sharp Multi-Input Editing Software” (or the SMES for short- the name was all me ;)). I’ve included some current iterations of our prototype, but essential the project’s goal is to help players engage with platformers/dexterity based games a bit differently and more accessibly. I will be working hard to develop some questionnaires/surveys, but first, if you are willing, I would love to hear general feedback. Here is a link to some Cuphead gameplay featuring the tool without the UI elements-- https://youtu.be/Xui7jhwiVsU

And below are images of our current UI prototypes:

https://i.imgur.com/My7xr5s.png

https://i.imgur.com/w2xbaJR.png

Some questions I have about this projects and its design are:

1) Sometimes we wish we just pressed one button just a bit later so we are building a tool that will allow us to do that. How would such a tool be useful for you?

2) What tools, if any, do you use to help you engage with fast paced dexterity games?

3) What kinds of tools do wish you had access to but currently don't?

4) This UI is meant to record your button presses during a gameplay session, replay it for you, and then allow you to change when the button was pressed (dragging the center of the rectangles) and change the duration of the button presses (dragging the edges of the rectangles). How intuitive does this sound given what you would look for in a tool? Please don’t feel like you have to answer all of these, these are just jumping off points.Any comments, good or bad, are tremendously helpful (there is NO WRONG FEEDBACK). Feel free to DM me any questions/comments/concerns.

submitted by /u/Here_Be_Hunter
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