Last Of Us 2 Dev Warns You'll Miss Entire Story Moments On First Playthrough

The Last of Us: Part II will feature level designs that are even more open than in the first game, and due to this, there could be "entire story moments" and scripted sequences you might miss. Co-game director Anthony Newman revealed this in the newest Inside the Gameplay video for The Last of Us: Part II.

"In this game we've gone so far in making the level design open that there are actually entire story moments, entire combat encounters, full scripted sequences that you may completely miss," Newman said. "And there are things that we feel like, even though a portion of our player base may never see these things, the fact that when you do encounter them, you feel like you discovered them, it lends them this charm and this magic, 'I think is unique to games that this happened to me, because of what I did and the place I explored to.'"

Elsewhere in the video, writer/director Neil Druckmann said The Last of Us: Part II aims to heighten the feeling of being a survivor. You play as Ellie in the sequel, and she is smaller and more nimble than Joel, the protagonist of the first game. Ellie may not always be the strongest person in the room, but she is capable of fighting bigger, stronger enemies thanks to her unique skills and quickness.

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