In Fall Guys, Nothing Matters, And That's Glorious

When I played Fall Guys: Ultimate Knockout a year ago at E3, in an air conditioned trailer parked in the sunny parking lot occupied by Devolver Digital, I had a pretty good time with it. I'd always liked Takeshi's Castle, Most Extreme Elimination Challenge, Double Dare, and Wipeout--the kind of dumb TV game shows about people getting smacked in the face, from which Fall Guys obviously drew inspiration. I thought it'd be a fun game, but I wondered if it'd make much impact when it was eventually released.

Obviously, I underestimated the die-hard spirit of a group of cute, bean-shaped competitors all trying desperately to climb a pastel Aggro Crag covered in spinning torture implements and spewing giant, crushing pieces of fruit. Fall Guys has managed to crash through the wall of the gaming zeitgeist where so many others smacked face-first into a false wall, only to fall behind and be forgotten. The goofy little party game where you can barely control your character well enough to be competitive has become the game of the summer.

Given the state of the summer of 2020, honestly, it might be more surprising if Fall Guys didn't resonate with just about everyone. It's the perfect game for the moment.

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