Miyamoto Wants Us To Understand The Motives Of Enemies We Kill In Video Games

"Even monsters have a motive".

Wholesale slaughter has been a central theme in video games since the industry began, with titles like Spacewar! and Space Invaders rewarding the player for taking out as many enemies as possible.

As you might imagine, legendary game designer Shigeru Miyamoto has spoken out about such reductive game design in the past, even saying that he wanted the player to make amends with enemies they'd shot in GoldenEye 007 after the game was finished.

Read the full article on nintendolife.com



from Nintendo Life | Latest Updates https://ift.tt/3p8nwuL
Share on Google Plus

About Unknown

This is a short description in the author block about the author. You edit it by entering text in the "Biographical Info" field in the user admin panel.
    Blogger Comment
    Facebook Comment

0 comments:

Post a Comment