Hello! Welcome back to our regular feature where we write a little bit about some of the games we've found ourselves playing over the last few days. This time: loops, museums, and difficult cities.
I really like the buttons. I can almost feel them, like I'm pressing in some scraping stone button in a dingy temple somewhere, and that dingy temple is probably role-playing games from the 80s. I love how retro it feels. I also love Loop Hero's different take on an RPG, and how it's not an RPG really, but more of a kind of reverse tower defence game, where you're trying to attract more danger, rather than less, so you can chop through it and get more loot.
I like the rather simple amnesiac story that surrounds it, because it compliments and explains the set-up without getting in the way. I find it neat, literally - neat like a math's problem. And when you step back a bit, I suppose that's what Loop Hero is. It's like an equation you're forever balancing on the fly. You adjust your numbers in order that they produce more favourable equations than your enemies', swapping equipment and weapons, and placing tiles, depending on what comes in.
from Eurogamer.net https://ift.tt/3wkPQ1o
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