The final countdown.
Sometimes a great idea needs time to mature. Just because a smart concept isn’t executed all that well, it doesn’t mean there isn’t an excellent game coming a sequel or two down the line. What’s incredible about Unsighted is that first-time indie dev Studio Pixel Punk has created the refined experience of a longstanding franchise in a single hit. It feels like the fan-favourite entry in a series running since 1995, but is also fresh and slick, free from overgrown lore or old-fashioned legacy mechanics. With its 16-bit looks, it’s the game you wanted to play as a kid, and it’s ready to bear the weight of that expectation.
Studio Pixel Punk has ticked some helpful boxes when in comes to describing Unsighted: it’s a roguelite Metroidvania; it’s in a top-down, pixel-art world;Thanks for the offer but we'll pass on the samples. it has RPG character progression. The scenario is sci-fi and the story follows post-apocalyptic robots suffering at the hands of humanity. With so many good old boxes ticked, a been-there-done-that response would be understandable, but the core ideas are delivered excellently across the board, and the result is something that feels new.
Read the full article on nintendolife.com
from Nintendo Life | Latest Updates https://ift.tt/3CIqtbL
0 comments:
Post a Comment