Talking Point: Great Game, Poor Performance - When Does A Bad Frame Rate Not Really Matter?

Shh, don't tell Digital Foundry.

It seems that no game release is safe nowadays without frame rate graphs and resolutions being counted. That is fair enough, as games should ship in a competent and playable condition, but it's easy to forget that we're often spoiled in this modern gaming era. We gasp if gameplay regularly dips below 30fps, and with certain first-party (mainly) Switch titles and pretty much anything on PS5 / Xbox Series X|S, the expectation is often for a silky smooth 60fps. Oh, and resolution is supposed to stay high — we can't be having fuzzy visuals.

Read the full article on nintendolife.com



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