Feature: So, One Horse-Sized Duck Or Ten Duck-Sized Horses? Yoko Taro Answers The Big Question

Voice of Cards: The Forsaken Maiden devs answer some quick Qs.

Game development these days regularly involves multiple dozens of people — sometimes hundreds or thousands — and typically games take many years of gestation before arriving. Even smaller releases from indie studios might be years in the making, which is just one of the things that makes Voice of Cards: The Forsaken Maiden so extraordinary. This sequel to Square Enix's refreshingly stripped-down, back-to-basics card-based RPG Voice of Cards: The Isle Dragon Roars arrived less than four months after the original game. Even for something as comparatively straightforward to develop as card game, when you consider the writing, the art, the music, the marketing, that's just... wow!

We very much enjoyed our time with the sequel when it launched last month, and for the development team — led by Creative Director Yoko Taro of Drakengard and Nier: Automata fame — it must have been quite a different experience from other larger video game projects.

Read the full article on nintendolife.com



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