Review: Meg's Monster - A One-Of-A-Kind Adventure That Hits You In The Feels

Trust me, bro. You’re gonna cry.

There are a lot of forgettable little indie RPGs floating around on the Nintendo Switch eShop, but it’d be a mistake to lump developer Odencat’s Meg’s Monster in with them. In fact, despite appearances of turn-based battles and an underworld filled with monsters to battle, we’d argue that Meg’s Monster isn’t an RPG at all, but rather a game that walks a fine line between the adventure and visual novel genres with light puzzles sprinkled in. It also has humour and heart in equal measure, making for a perfect little game to devote a weekend to.

Meg’s Monster begins with the titular Meg waking up in a trash heap in the underworld. She soon meets two monsters, Golan and Roy. Golan is quite happy that a child-sized snack waltzed up to them. Roy, on the other hand, has eyes only for an oily substance known as Magic Tar. However, as Golan goes to gobble up Meg, they soon find out her cries trigger an apocalypse. Golan convinces the reluctant and nearly indestructible Roy to keep her safe as they try to find her mom by smuggling her out of the underworld.

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