Review: Rune Factory 3 Special - The Same Great Farm Sim/RPG, Though 'Special' Is A Stretch

Another day of sun.

Being a Rune Factory fan has been a bit of a rollercoaster ride for the past several years. After Rune Factory 4 launched in 2013, the games went on hiatus for nearly a decade, with the fate of the series itself being pretty up in the air for most of that wait. Against all odds, and after a change in development teams and rights holders, Rune Factory 5 finally saw a release last year and… well, it had its issues. Despite the middling reaction, the developers evidently saw good enough sales numbers that they could justify greenlighting Rune Factory 6, and while we wait for them to finish that up, the team saw fit to re-release Rune Factory 3 to fill the gap. Rune Factory 3 Special shows its age here and there, but this is overall a strong entry in the long-running farm sim series—we just wish that more was done to take advantage of the opportunity to bring it to new hardware.

Rune Factory 3’s narrative opens on a rainy night with a monster falling from the sky and crashing to the earth below, alarming the residents of the town of Sharance. A girl quickly takes pity on the monster and brings it into her house, giving it a room to stay in and a bed to recover in, yet the monster is nowhere to be found the following morning and has instead been replaced by a mysterious boy (named Micah by default) who has a bad, convenient case of amnesia. Micah is given a spare home built right into the trunk of the great Sharance tree just outside town and his relaxing new life as a resident there begins while he slowly puts together the pieces of his past.

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