Aggressively attacked.
With Konami seemingly devoid of both in-house developers and any kind of passion to revive their beloved IPs, WayForward, predominately a licence mule during the '00s, is by far the best option for a new Contra entry. Its work on 2007’s brutally hardcore Contra 4 cemented the developer's prowess, allowing the player to grapple hook between the Nintendo DS’s twin screens. Those who stuck with it discovered a worthy tribute to Konami’s iconic series: a strict memoriser full of magnificent setpieces and high-end destruction worthy of the name.
It’s been 16 years too long, and Contra: Operation Galuga has arrived in a markedly different kind of gaming landscape to that of 2007. It’s thanks in part to modern expectations that this new iteration comes with a litany of adjustable content. Where Arcade Mode follows a classic, uncluttered format, Story Mode is filled with cutscenes, in-game communications, and on-screen NPCs that join you sporadically during the action. It isn’t completely necessary and you’ll tire of repeating dialogue interjections as you practice, but, clunky script notwithstanding, it remains a welcome alternative experience. Although Arcade Mode is fat-free and streamlined, and therefore more appealing, we still appreciate having two different ways to tackle the adventure.
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