Steamy and challenging seas.
When we played the original SteamWorld Heist, to anyone who’d listen (and to plenty of people who wouldn’t) we described Heist as the quintessential underrated indie gem. We thought everyone should play it. We were blown away by how skillfully Thunderful Games had taken everything satisfying about X-COM-style turn-based action and made it work in 2D: the step-by-step growing tension during missions; the zen-calmness of analysing the environment and enemies and then executing decisions; the existential finality of committing to a choice and living by it.
Like a pinged sniper shot ricocheting off multiple walls into the back of a steambot head, we were blown away by the gameplay USP – the need to manually aim your shots during battles. The 2D style provided this additional mechanical twist that would have been difficult to replicate in 3D. You aim carefully, like someone lining up a golf putt. You fire. You bounce shots from walls. When you succeed, you feel good and skillful. When you miss, you grow frustrated, and you watch as your steambot, wide open now to a counterattack from a should-be-dead enemy, suffers a blast of shrapnel that tears their jolly robot body into pieces.
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