Review: UFO 50 (Switch) - A Wondrous Smorgasbord Of Retro Delights

I want to believe.

While playing UFO 50 for this review, I visited an exhibition at London’s Science Museum: Power Up – a hands-on tour of the last five decades of video games. There, in an expansive, dark basement, an orange-illuminated wall of computers and consoles took me right through the 1980s. I sampled such delicacies as a flickery Chuckie Egg on the BBC Micro, an Asteroids-type game on the Vectrex, and Metroid on the NES. It was like an 8-bit time machine, beep-blooping me into any year I fancied, to have a little taste of what was there.

UFO 50 is just like that – except the time machine has taken a wrong turn and ended up in a parallel universe. Here, a pioneering (fictional) company, UFO Soft, produced a snazzy home console called the Lazer-X, then prolifically churned out games for it over eight years from 1982 to 1989. The IRL developers – a group of six indie devs at Mossmouth (Derek Yu’s studio behind Spelunky) – calling themselves the “UFO 50 Recovery Team”, unearthed this machine. They also rescued 50 of its games, so the story goes, and lovingly restored them so that players could transport themselves back through “history”.

Read the full article on nintendolife.com



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